The Kingdom of Draconia is a land of myth, a realm of mighty sorceries
and fearsome beasts. Once a land of mighty and prosperous cities, Draconia
has been reduced to a land of poor villages and decaying remnants of its
former empire because of the evil influence of the Great Necromancer.
The Necromancer seized power ten years ago and has since tyrannized
and devastated the kingdom. Secure within his virtually impregnable
fortress, surrounded by a magical barrier, he is hated and feared by all.
The ruins of Draconia's greatness and the more desolate parts of the coun-
tryside are now populated by fearsome creatures that prey on any hapless
wanderers who pass by.
You have been chosen to lead a small band of men to organize the
overthrow of the Great Necromancer. To accomplish this, you will need
a magical weapon powerful enough to destroy the barrier around his
fortress and enough men, armor, and weapons to defeat his army. A
suitably powerful magic weapon can only be obtained from the Sanctuary
of the White Mage, an elderly but once great magician. You may stumble
on the sanctuary in your wanderings, or the oracle (an agent of the White
Mage) may find and direct you. Good luck in your quest and the battle
To begin your quest, place the accompanying cassette tape in your
recorder. Be sure to have the correct side up. Place the APPLE in basic
mode, type load, start the recorder, and press return. The program will
instruct you to again start the recorder and press return. You are now
loading the HIRES screen and shape data. After two beeps, the adven-
ture will begin. Note: Disk loading is automatic when disk is booted.
The initial setup will include the map of Draconia with all villages",
castles*, ruins", temples*, tombs*, geographical features and the Necro-
mancer's fortress displayed. Your party will have a number of men with
specified strength*, speed*, dexterity*, charisma*, and experience*.
You will also have some treasure to begin with.
* Random placement or amount.
Your initial goal is to search for and acquire enough treasure to hire
and outfit an army. Much of the treasure of Draconia is now guarded
by monstrous creatures. These must be fought and defeated (see BAT-
TLES). Once the treasure is obtained you can use it in the various vil-
lages to buy goods and hire men.
Your second goal in the early stages of the game is to find the Sanctu-
ary of the White Mage and receive from him the powerful device you will
need to destroy the Necromancer. To defeat the Necromancer, you will
need at least 50 - 75 well-equipped fighters and a powerful magic weapon.
Table 1, below, lists the commands that can be used during your quest.
The L command displays the legend for your map. The X command
displays the status factors for your party: number of fighters, total num-
ber in party (you may have some bearers), experience level, dexterity,
etc. All of these factors may change during the game in ways described
below. The B command lets you see what goods you currently have in
your baggage. At any time, you may dump some of your baggage. This
may become nesessary if you find treasure whose weight is such that you
can't carry it and all your baggage. Next time, to avoid this problem,
hire more bearers or buy a mule. The M command lets you check your
baggage for magic items that you wish to use. Finally, Q allows you to
quit the game and save the current setup to disk/cassette.
The N, S, E, and W commands are self-explanatory. Movement is
fastest in the plains, slower in the more rugged terrain areas. The more
rugged areas (swamps, jungles, mountains, or deserts) are also much more
hazardous. You may encounter such obstacles as gorges, crevasses, or
cliffs. With the proper equipment you can get by. Otherwise, you must
turn back and try elsewhere. You may also get caught in avalanches,
sandstorms, or quicksand. Dexterity and luck (roll a saving throw with
the dice) will determine whether or not there are casualties.
N = Move North
S = Move South
E = Move East
Use Magic Item
W = Move West
Check Baggage Inventory
Q = Quit
POINTS OF INTEREST
Once you have gold to spend, enter the nearest village. You can hire
bearers or fighters or visit the village bazaar. A constantly varying selec-
tion is available for your consideration. Prices vary, and the merchants
Some of the castles of Draconia are still inhabited by members of the
old nobility. Depending on your charisma, they will donate varying
amounts of men and gold to help in your campaign. Other castles are
abandoned death traps.
Temples, tombs, ruins, and abandoned castles are dangerous but
potentially rewarding. Treasure of the former inhabitants may be
available for the taking. Traps, hazards, and hostile creatures, however,
are common and must be overcome.
Whenever monsters or hostile inhabitants are encountered, you have
the option of fighting (and perhaps winning treasure) or leaving the vicinity.
They may or may not pursue. If they do and they are faster, you will have
to fight anyway.
Battle outcome depends on many factors such as the relative strength,
speed and experience of the combatants, their weapon and armor classes
(see Table 2), bonus points for various factors, and luck. Speed, strength,
and experience may vary during the game (Experience increases with battles
won. Several magical devices can improve speed, strength, dexterity, etc.).
Armor and weapon classes depend on the number and types of armor and
weapons purchased. The higher the class, the more successful you will be
in battle. Bonus points are available if you have weapons/armor particularly
appropriate for your opponents (see Table 3), if your field position is better
than your opponents' (on any given turn during battle, you may elect to try
for better position instead of attacking. You may also run if you like.), or
if you have a Spell of Defense or Attack. The last factor which decides the
outcome of battle is luck as determined by rolling the dice.
A battle includes a succession of conflicts consisting of an attack and
a defense phase for each of the combatants. The individual conflicts con
tinue until one force is totally destroyed. If you win the battle, you can
take your foes' treasure, if they possessed any.
To initiate the final battle against the Necromancer merely approach
his fortress and follow the program's promptings.
1 No Armor
2 Leather Armor
4 Chain Mail
5 Plate Armor
1 Short Sword
2 Battle Axe
5 Bow or Crossbow
Stingwing, Roc, Harpy
Vampire, Mummy, Werewolf
Cyclops, Ogre, Dragon
Ore, Minotaur, Gorgon
* Gives extra advantage (bonus points) in battle.
During your quest, you may occasionally find various sorcerous devices,
spells, or artifacts. Crystal balls, flying carpets, magic lamps, etc. may be
acquired and used throughout the game. The formidable Staff of Power
and the Lightning Rod can only be obtained from the White Mage.
Remember that when you hire men, they expect to be paid. Payday
occurs every ten days. The pay rate for all men is the highest hiring rate
previously offered. Men that aren't paid will desert.
Also remember to keep your food supplies up. Food packets can be
purchased at every village. Each packet feeds ten men for one day. If
you run out, your men will starve.
The more common of the kingdom's unpleasant inhabitants are de-
scribed below in Table 4.
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S > O
> L7. 5
*" - -
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Q. cu c
cu .c ro
DC I— O
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•* *^ cu — S5 !2 cu S- — <-"<->
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5 O H
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OC O DC
< I LU
o o g
A partially completed game can be saved to disk/cassette at any time
to be continued later. The Q (Quit) command lets you stop the game
and save it. Initial game setup includes the question "New or old game
(N or 0)?" for continuing an old game that was saved.
To reenter program, type GOTO 510 and press return.
Wilderness Campaign is a game of high adventure in which you undertake
a crusade to free the kingdom of Draconia from the Evil Necromancer that
is tyrannizing it. As you direct your party across the high resolution graphics
map of Draconia, you must overcome obstacles, defeat hostile inhabitants,
survive various natural hazards ( avalanches, quicksand, etc.) and explore
numerous tombs, temples, castles, and ruins in search of gold and magical
When treasure is found, you will go to nearby villages to hire men and
purchase weapons, armor, and assorted useful supplies. The supplies and
any magical devices that you find will aid you in your ultimate quest: to
find the ancient weapons of power required to defeat the Necromancer.
Once you have found the required magical weapon and have gathered
and equipped a suitable army, you are ready to attack the fortress of the
Necromancer itself. The future of Draconia rests on your shoulders.
Requires APPLE II with 48K RAM